/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006-2011 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Shazzrah
 SD%Complete: 75
 SDComment: Teleport NYI
 SDCategory: Molten Core
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_ARCANEEXPLOSION           19712
#define SPELL_SHAZZRAHCURSE             19713
#define SPELL_DEADENMAGIC               19714
#define SPELL_COUNTERSPELL              19715

class boss_shazzrah: public CreatureScript {
public:
	boss_shazzrah() :
			CreatureScript("boss_shazzrah") {
	}

	CreatureAI* GetAI(Creature* pCreature) const {
		return new boss_shazzrahAI(pCreature);
	}

	struct boss_shazzrahAI: public ScriptedAI {
		boss_shazzrahAI(Creature *c) :
				ScriptedAI(c) {
		}

		uint32 ArcaneExplosion_Timer;
		uint32 ShazzrahCurse_Timer;
		uint32 DeadenMagic_Timer;
		uint32 Countspell_Timer;
		uint32 Blink_Timer;

		void Reset() {
			ArcaneExplosion_Timer = 6000; //These times are probably wrong
			ShazzrahCurse_Timer = 10000;
			DeadenMagic_Timer = 24000;
			Countspell_Timer = 15000;
			Blink_Timer = 30000;
		}

		void EnterCombat(Unit * /*who*/) {
		}

		void UpdateAI(const uint32 diff) {
			if (!UpdateVictim())
				return;

			//ArcaneExplosion_Timer
			if (ArcaneExplosion_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_ARCANEEXPLOSION);
				ArcaneExplosion_Timer = 5000 + rand() % 4000;
			} else
				ArcaneExplosion_Timer -= diff;

			//ShazzrahCurse_Timer
			if (ShazzrahCurse_Timer <= diff) {
				Unit *pTarget = NULL;
				pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
				if (pTarget)
					DoCast(pTarget, SPELL_SHAZZRAHCURSE);

				ShazzrahCurse_Timer = 25000 + rand() % 5000;
			} else
				ShazzrahCurse_Timer -= diff;

			//DeadenMagic_Timer
			if (DeadenMagic_Timer <= diff) {
				DoCast(me, SPELL_DEADENMAGIC);
				DeadenMagic_Timer = 35000;
			} else
				DeadenMagic_Timer -= diff;

			//Countspell_Timer
			if (Countspell_Timer <= diff) {
				DoCast(me->getVictim(), SPELL_COUNTERSPELL);
				Countspell_Timer = 16000 + rand() % 4000;
			} else
				Countspell_Timer -= diff;

			//Blink_Timer
			if (Blink_Timer <= diff) {
				// Teleporting him to a random gamer and casting Arcane Explosion after that.
				// Blink is not working cause of LoS System we need to do this hardcoded.
				if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) {
					DoTeleportTo(pTarget->GetPositionX(),
							pTarget->GetPositionY(), pTarget->GetPositionZ());
					DoCast(pTarget, SPELL_ARCANEEXPLOSION);
					DoResetThreat();
				}

				Blink_Timer = 45000;
			} else
				Blink_Timer -= diff;

			DoMeleeAttackIfReady();
		}
	};
};

void AddSC_boss_shazzrah() {
	new boss_shazzrah();
}
